What's new
Changes to the office, newest first. Back to the office
28 October 2026
- No more refreshing after a map change. When the admin rearranges the office, everyone in the lobby moves onto the new layout by themselves. Changes made during a round wait until it ends, so the floor never shifts under you.
- New look: Broccoli. A grumpy crocheted broccoli with a crown in your colour. Pick it on the join card or in the lobby.
- Out of time means skip. If you have not voted when the standup clock runs out, your vote counts as a skip, and it shows under Skipped at the result.
- Getting automated looks the part. When an agent gets you, you see them zap you and down you go. Whatever task you had open closes; as a ghost you can open it again.
- Ghosts go through walls. Once you are automated, you float through walls and furniture to reach your tasks faster. The living still bump into everything.
27 October 2026
- New role: the Rebaser. In a standup the Rebaser picks two players with ⇄, and every vote for one counts for the other. At the result the two cards trade places so everyone sees which two were rebased, but not who did it. The CEO's ×2 follows the swap. A dead Rebaser rebases nothing.
- New role: the Background Process. Press F to blend in as a prop: an office chair, a plant, a water cooler, a sofa, an exercise bike and more. Everyone sees only the prop. Press F again to turn it (a chair or a filing cabinet can face the wall). Take one step and you are yourself again. You cannot do tasks while you are a prop, and the agents can still get you if they guess right.
- New: modifiers. They come on top of your role, one per player at most. Caffeinated (anyone, agents too) walks faster; nobody is told who. Root Access (agents only) shows, tinted red on the floor, what every watched security camera can see. The admin switches them on under ⚙ Settings → Modifiers.
26 October 2026
- Pick your own look. Choose your character on the join screen or in the lobby; your pick is remembered. The admin can still put everyone in the same look.
- Stats. A leaderboard with wins as agent and as human, kills, tasks, fixes, votes and more, plus the last 50 matches. Stats go by the name you join with, so keep using the same one. Find it under 📊 Stats in the lobby.
- Emergency standups reworked. Each player gets a limited number of calls (one by default), with a cooldown after the round starts and after every meeting. The emergency button now works like a task: walk up and press E (or USE) to open a window with the Start standup button, which tells you why you cannot call one yet. F no longer calls a standup.
- Agents wait after every meeting. Kill and sabotage cooldowns start over when a meeting ends, so nobody gets automated the moment the standup is over.
- New prop: the admin table. Like in Among Us: press E at it and a map shows a blue dot for every person in each room, bodies included, but never who. The admin can place it in the map editor (Safety & ducts, three by two tiles). The showcase Gym and Lounge can be walked into again.
- New roles: CEO and HR. The CEO's vote counts double (a skip still counts once), and the ×2 shows at the result. HR can put one colleague per round on a wellbeing plan (F next to them) that stops one kill or one firing. Private messages like "This colleague is protected by HR" now flash the screen so you do not miss them.
- Agent roles: Deepfake and Incognito Mode. If switched on, an agent may get one. A Deepfake samples a colleague (F next to them), then wears their face, name and colour for 20 seconds: witnesses will blame the wrong person. An Incognito agent turns invisible to humans for 10 seconds, cameras included. Both end the moment a standup starts, and a timer under the task bar shows how long you have left.
- Role chances. Each role in Settings → Roles has a slider for how likely it is to show up in a round, so you never know for sure whether there is a Jester or a Manager. Nobody ever gets two roles.
- New role: the Manager. If switched on, one human becomes the Manager: normal tasks, plus a FIRE button (Q) for the colleague next to them. Fire an agent and they are gone. Fire anyone else and the Manager is the one who gets fired. Stats count both.
- New role: the Jester. If the admin switches it on (Settings → Roles), one player becomes the Jester. Their tasks are fake, and their only goal is to get voted out: if they are, the Jester wins alone and everyone else loses. Think twice before voting out the person acting weird.
- Voting like Among Us. Every player in the standup shows their character. Pick someone (or Skip), then Confirm. Once confirmed, your vote is final. At the result the votes pop in one by one under the players they went to, even when that vote ends the round.
- What was my role again? Your role now sits under your task list. Click it to see how that role wins and what it can do.
- Where am I? The room you are standing in now shows in the top left corner, above your tasks.
- Ghosts can finish their tasks again. Task minigames were closing on dead players.
- Pasta is easier. You can turn the crank faster before the dough tears.
- New lobby settings for the admin: how far humans can see, or no fog at all (lights out still goes dark), and how far the security cameras see.